11/13/2022 0 Comments Dead rising 2: case zero![]() ![]() ![]() The main stumbling block for newcomers will be the game’s steep difficulty curve. While it’s really quite commendable that Capcom has managed to create such a concise replica taster of the Dead Rising formula, this faithfulness also means that Case Zero has the same drawbacks as it’s full-blooded siblings (I’m speaking in general terms here, since I’ve yet to play the final code for DR2). ![]() Combing a shotgun and a pitchfork, for example, creates a Boomstick – a ridiculous-looking firearm that skewers zombies and then blows them into chunks, netting you a tonne of XP in the process. If you’re feeling inventive, you can combine certain items at a workbench to open up a more creative set of death-dealing instruments. Chuck can only carry a limited number of objects at a time, and since your weapons break or expire after a set number of uses, the game forces you to update your arsenal on a regular basis. It’s not a huge place, but it still takes a while to work out how to get from A to B, and where the best supplies are to be found. It takes a clear plan and a dedicated approach to rescue all the survivors, nab your daughter’s medicine and fix the getaway bike on a single run even if you’re a Dead Rising veteran you’re first stab at the game will find you blindly exploring the town. The core quest will take a couple of hours to beat, but due to the nature of the game it’s highly unlikely that you’ll get the best ending on your first attempt. It’s not a single mission, or truncated slice of something larger: it’s a full scenario, complete with side quests, multiple endings, and the endless temptation to mess around with the tools and weapons at your disposal. Perhaps the most impressive thing about Case Zero is the fact that it plays out almost exactly like a miniature version of the Dead Rising experience. More importantly, it offers a commendably large bang for your buck. This is essentially true, but rather than being a cut-down version of a forthcoming release, Case Zero is a custom-built scenario that ties into the plot of the true game it’s essentially a piece of DLC that’s been released before the main course, rather thank after it. You might argue that Capcom are effectively charging people for a demo, and that this is a bit cheeky when we’re all used to getting such content for free. It’s a clever ploy on Capcom’s part: create a bonsai replica of the full game, throw in a few cross-over bonuses (XP and cash earned here will carry over to future Dead Rising 2 saves) and then sell it at a low price – a measly 400 MS points. The setting is different, but the basic gameplay – from the ticking real-time clock and limited saves to the endless toys and sandbox silliness – is practically identical. If this all sounds a bit familiar, it’s because this scenario is almost identical to the one that Chuck finds himself in at the beginning of Dead Rising 2. Alternatively, he can just dress up in drag and spend the day chopping zombies in half with a big sword. To escape Still Creek, Chuck will have to fix up an old motorbike by hunting down five missing parts he’ll also have to source some anti-zombification medicine for his kid, and perhaps rescue a few other survivors. They moan, they stagger about in bad clothes, and they’re stupid but dangerous – a bit like the audience of The Jeremy Kyle show. He’s now trapped in the quiet little town of Still Creek, which is currently a little less quiet thanks to the presence of the hungry cadavers in the street. He’s managed to escape Vegas, but on the way out his daughter took a bite, courtesy of Chuck’s zombified wife. This is more or less the tricky position that Chuck Greene finds himself in at the start of Dead Rising: Case Zero. They might stick you in quarantine, but more likely they’ll just ventilate you skull with a few bullets, then drive off in a Humvee singing Minnie Riperton’s “Lovin’ You,” in a strangled voice. Sure, the military will eventually show up when they do they’ll eliminate any perceived threat that stands in their way – and that includes any poor sod who’s taken a bite. Each chomped-upon victim will eventually turn into another shambling predator, a staggering corpse with an insatiable hunger for flesh. In that case, what happens in Vegas will slowly spread out across the surrounding area, re-animating the dead and resulting in thousands of painful deaths. What happens in Vegas stays in Vegas… unless, of course, you’re talking about a zombie outbreak. ![]()
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